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The how-to-play guide ๐Ÿ“–

Everything a new player needs, in the order they need it: a full walkthrough from the curb to a recorded result, the traps almost everyone steps into, and the quiet discipline habits that separate runs that count from runs that merely happen.

Walkthrough

Your first run, step by step

Follow this sequence on Easy exactly as written. Once it feels natural, it will follow you to every other mode on its own.

Choose your target lane at the curb

Before the first step, decide where you will lock in. Pick something modest โ€” you can always exceed a small plan on a good day. You cannot un-overshoot a big one.

Walk the warm-up lanes awake

The opening lanes cost almost nothing and teach almost everything. Use them to find today's rhythm instead of sprinting through them half-asleep.

Slow down where it starts to matter

As the score grows, deliberately slow your pace: one breath per lane. The deeper you go, the more your hands want to decide without you. Do not let them.

Lock in on the plan, not on the adrenaline

When you reach your target lane, record the result right away. The voice suggesting "one lane more" has never once had your best interests in mind โ€” it just gets louder near the top.

Write the run down

Two numbers per run: lane reached, lane locked. A simple notes file will show you your patterns within twenty runs โ€” patterns you cannot see from inside a run.

End the session by decision

Set your session length before you start and let the plan โ€” not your mood after a good or bad run โ€” close the tab. This is the least glamorous step and the most valuable one.

Trap collection

Three traps everyone visits

Every regular player has lived in at least two of these. Knowing the address helps you move out sooner.

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Trap one: no destination

Starting a run without a lock-in lane means every decision is improvised, and improvised decisions all sound the same: "continue". Give the run a destination and it suddenly navigates itself.

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Trap two: sleepwalking the warm-up

Treating the cheap lanes as an obstacle instead of a classroom builds a false rhythm that collapses exactly where the lanes get expensive. Walk them awake.

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Trap three: chasing the last run

Trying to "make up for" a run that ended in traffic is how one ordinary ending becomes a long afternoon. Each run starts fresh at ร—1 โ€” your head should too.

The quiet chapter

Discipline: the skill that outlasts reflexes

Reflexes carry you across one lane. Discipline decides how many lanes your sessions contain and how many results get recorded. Here is the starter kit.

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The two-column diary

Lane reached. Lane locked. That is the whole system. Twenty runs in, your honest comfort zone will appear on paper โ€” usually one lane below where your ego reported it.

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The thirty-second pause

After any run ends in traffic, wait half a minute before the next one. Frustration moves your hands without consulting you; the pause moves it back.

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The fixed session window

A set number of runs or minutes, chosen while you are calm and enforced while you are not. The window closing is not a punishment โ€” it is the finish line working properly.

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The lock-in contract

Promise yourself before the run: reaching the target lane means recording the result, no mid-run renegotiations. Renegotiating with yourself has a perfect record โ€” of failing.

Questions the guide didn't cover?

The community FAQ library holds twelve more answers, plus a glossary of road vocabulary.

Browse the FAQ ๐Ÿ“š